Sanity goes down when killing an enemy, cutting limbs off, cannibalism and staying in caves. Sanity goes up when listening to music, sitting on a bench, sleeping and eating fresh food.
The Effigy page shows up after sanity falls below 90%.
The base and max value starts at 100% and can down to 0%.
Action | Value |
---|---|
Base | 100 |
per kill | -0.5 |
per limb cut off | -1 |
per cannibalism | -3 |
per minute in cave | -0.06 |
per minute of music | +0.6 |
per second on bench | +0.15 |
per (ingame) hour of sleep | +0.75 |
per fresh food eaten | +1 |